SelectDragDetector

iOS port of the JVM/Android SelectDragDetector. Mirrors the JVM pattern: pick is driven synchronously on DOWN (via WorldWindow.pick which drains the pick frame inline), so by the time we return to the dispatcher we already know whether a draggable renderable is under the finger. Subsequent MOVE events drive the drag directly when armed; otherwise they fall through to earth.worldwind.BasicWorldWindowController for camera panning.

Constructors

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constructor(wwd: WorldWindow)

Types

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object Companion

Properties

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var callback: SelectDragCallback?
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Functions

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open fun onTouchEvent(event: TouchEvent): Boolean